PlayStation 5 to launch in November
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A streamed event showcasing games tailored for PS5 ended with word that two versions of the console would be released on November 12 in Australia, North America, New Zealand, Mexico, Japan and South Korea, then in the rest of the world a week later.
The premium PS5 will be priced at $500, while a "digital edition" designed for the trend of games being downloaded from the cloud will be priced at $400, according to the presentation.
"With PlayStation 5, we are making a significant leap to deliver a truly new generation of transformative play experiences that will redefine expectations for what games can be," Sony Interactive Entertainment chief Jim Ryan said when the console was first revealed.
Sony has shown off titles being readied for PS5 and provided a glimpse at the console -- a dark tower with white sides that encase it like a partially open clamshell.
A "full" model PS5 has a slot for game or video disks, while the digital model does not since titles can be downloaded via the internet or played in the cloud.
"Since we first announced our next generation console last year, we have received astounding support from developers and gaming fans all around the world, and it's truly humbling," said Sony Interactive Entertainment chief executive Jim Ryan.
The new XBox Series X, Microsoft's flagship console which competes notably against Sony's PlayStation devices, will be available for pre-orders from September 22.
Microsoft said it would sell a slimmed-down Xbox S game console priced at $299, also in November.
The current PlayStation 4 has outsold Xbox by more than two to one, but Microsoft hopes to take the battle back to Sony.
The new consoles are being launched as more people turn to video games during the coronavirus pandemic and with the industry shifting to cloud-based games that are streamed online.
More than $3.3 billion was spent in the US in August on video game hardware, content and accessories, according to NPD analyst Mat Piscatella.
Digital and mobile content, along with subscriptions, were among the biggest growth segments, Piscatella said in a report.
So far this year, some $26 billion has been spent in the US on video game content alone, according to NPD.